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Helps learn the fundamentals of working in Light Wave including an introduction to 3D and the 3D pipeline. This title looks at the Light Wave interface, the primary tenets of polygonal modeling and keyframe animation, the key principles of lighting and surfacing, and tricks on how to get the best looking renders. Book & DVD. Nearly 1200 illustrations and screen captures help reinforce the written explanations and clarify difficult concepts. Offers an unparalleled development strategy for graphic designers, illustrators, video producers, motion graphic artists, visual effects artists, and animators who are interested in getting the most out of Light Wave 3D. As the book touches on nearly every aspect of the software, it is ideal for all skill levels. Beginners learn the fundamentals of working in Light Wave including an introduction to 3D and the 3D pipeline, an in-depth look at the Light Wave interface, the primary tenets of polygonal modeling and keyframe animation, the key principles of lighting and surfacing, and tricks on how to get the best looking renders. Intermediate users advance their understanding of polygonal modelling and begin building complex objects. They will also learn about textures, how to use HDRI for photorealistic lighting, how to properly use UV maps, and how to construct 3D environments, and will gain an understanding of particle animation, including the use of Hypervoxels for simulated snow and rain. Advanced users explore subdivision surface modelling while building an entire 3D character (which they will later animate). They will expand their sculpting skills by learning how to model a realistic human head with splines, and learn about Light Wave v9's new Node Editor including how to use the Sub Surface Scattering Node to simulate realistic skin. Additional topics include advanced hair and fur simulation, cloth and rigid body dynamics, advanced mesh control with Light Wave v9's APS technology, and traditional character rigging and character animation using Light Wave's powerful IKBoost. Scripting to automate repetitive tasks and setting up a rendering farm using Light Wave's Screamer Net technology wrap up the advanced portion of the book. After all of this, users will be treated to a list of cutting-edge plug-ins (many of which are included on the book's companion DVD) and the best print and web resources to help further their learning. LEVEL: Introductory to advanced.
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